This is the most ambitious and rewarding project I have taken part in this year. The first game project I've ever worked on, Gravipult, has given me the most creative freedom out of all my graphic design projects so far.
I am immensely proud to say that the full-release version of the game is now available for free on the App Store and the Google Play Store right now.
Gravipult is a simply designed puzzle game set in space. In this game, you control a blue comet that you need to drag and shoot into a wormhole while collecting golden stars along the way. What you need to pay attention to the most is the gravity of the planets, which can curve the comet towards them. This is what makes Gravipult a simple but strategic game where you need to take your time to figure out the best way of beating the levels.
Throughout the development of this game, I was in charge of designing every visual element of this game, including the planets, backgrounds, obstacles and user interface. I designed the planets to have their own unique styles and appearances (see "Other Visuals", lower left). Some of them are partly based on existing planets while others come directly from my imagination.
I couldn't be any prouder of how the final product turned out in terms of gameplay, design and music. I had a lot of fun working on this game and I am looking forward to providing designs for future games projects.